Questions? +1 (202) 335-3939 Login
Trusted News Since 1995
A service for researchers · Wednesday, April 2, 2025 · 799,411,555 Articles · 3+ Million Readers

Enthusiast Gaming Reports Q4 and Full Year 2024 Financial Results

/EIN News/ -- Quarterly Adjusted EBITDA of $1.9 Million in Q4, a $4.9 Million Improvement YoY

Annual Adjusted EBITDA of $(0.2) Million in 2024, a $12.8 Million Improvement YoY

Gross Margins of 76% in Q4, up 3600 bps YoY

TORONTO, March 31, 2025 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming” or the “Company”) (TSX: EGLX), a leading gaming media and entertainment company, today announced financial results for the three months (“Q4 2024”) and year ended December 31, 2024 (“FY 2024”).

“2024 was a milestone year for Enthusiast Gaming, as we repositioned the business for long-term, high-margin growth,” said Adrian Montgomery, Interim CEO of Enthusiast Gaming. “By streamlining operations and enhancing monetization, we have established an efficient, scalable model that delivers stronger returns. With this solid foundation in place, our focus is now on audience expansion—spending more time with more gamers across our owned and operated properties. As we enter 2025, we are positioned to drive sustained growth by deepening engagement and maximizing the value of our gaming ecosystem.”

“The Company’s realignment towards higher-margin, owned and operated revenue streams and a significantly reduced cost base has established a strong financial foundation, including profitability, expanded gross margins, and growing operating leverage,” said Alex Macdonald, Chief Financial Officer of Enthusiast Gaming. “With this structure in place, we are now focused on scaling revenue in ways that accelerate EBITDA growth and drive free cash flow. Every user is more valuable under our current monetization structure, and audience expansion is a key operational focus for 2025. We are also investing in our direct sales team to reestablish it as a meaningful driver of high-margin, top-line revenue growth. With this foundation, the business is structured for efficient growth and increasing EBITDA contribution at scale.”

Financial Highlights for Q4 2024

  • Revenue of $17.8 million, compared to $47.1 million in Q4 2023, with the vast majority of the decline being attributable to the strategic deprioritization of the low margin video platform revenue.
  • Gross profit of $13.5 million, compared to $18.9 million in Q4 2023, with gross margin expanding to 76% from 40% in the year ago period.
  • Operating expenses of $15.6 million, a $12.2 million year-over-year decrease from $27.8 million in Q4 2023 as a result of strategic initiatives taken to establish an efficient and scalable operating model throughout FY2024.
  • Adjusted EBITDA profit of $1.9 million, a $4.9 million improvement compared to an Adjusted EBITDA loss of $3.0 million in Q4 2023
  • Net loss and comprehensive loss of $80.1 million in Q4 2024 compared to $40.8 million in Q4 2023. Net and comprehensive loss in Q4 2024 includes non-cash impairment charges of $81.9 million (Q4 2023 - $38.0 million).

Business Highlights for Q4 2024

  • Subscription Growth: Led by The Sims Resource, the leading custom content and community site for players of The Sims franchise, the Company has seen continuous subscriber growth through Q4 and year-to-date in Q1 2025, reversing first-half declines in FY 2024 and driving new record subscriber counts for the Company. March 2025 will mark the tenth consecutive month of growth in the subscriber base, which has seen over 25,000 subscribers joining the platform during that time frame.
  • Platform Engagement and Audience Growth: The Company’s key owned and operated properties saw sustained engagement and continued year-over-year growth, with overall web pageviews across all web properties increasing to 1.8 billion in Q4 2024 compared to 1.5 billion in Q4 2023, despite both the sale of certain of the Company’s legacy casual gaming properties in April 2024 and the Company’s intentional deprioritization of third-party-owned, low-margin network sites throughout 2024. The Company saw material contributions to this growth from its core property Icy Veins, the Company’s leading site for Blizzard games and ARPG enthusiasts, which saw record user activity on the site from both the continued impact of Blizzard’s World of Warcraft expansion: The War Within, and Blizzard’s October launch of the Diablo IV expansion: Vessel of Hatred, as well as significant contributions from sites like PocketGamer.com, which doubled its traffic over the course of 2024 and continues to grow as the go-to destination for mobile game news, guides, tier lists, and reviews. In addition, the Company’s leading data and insights platform, U.GG, saw consistent and significant growth in its proprietary applications through 2024, now achieving more than 2.5 million downloads in the aggregate between its League of Legends and Valorant applications, capturing greatly enhanced user retention, engagement and monetization from converted users as compared to the web property.
  • Direct Sales: Q4 2024 brought multiple new clients to the Enthusiast roster, including White Claw, Johnson & Johnson, Raising Cane’s and Sargento, while also continuing to service a strong roster of returning clients like Amazon, Ampm, Coca-Cola, Disney, Lego, Mattel, Netease, Paramount, RBC, Square Enix, State Farm, Toyota, Warner Brothers, and Xbox. In addition, the Company has continued to bolster its direct sales team with the addition of new sellers, as well as Bob Lonigro as VP of Sales, with a goal to achieve an average ramped seller headcount in 2025 approaching the levels in 2023.
  • Event Growth and Engagement: The Company’s B2B mobile games event series, PocketGamer Connects, continued to entrench itself as the industry leading conference series for mobile gaming professionals and industry participants, hosting PGC Helsinki in October 2024 and PGC London, its largest event ever by all relevant metrics, including attendance, sponsors, speakers and company representation, being held in January 2025.
  • Luminosity Gaming’s Event Success: Luminosity Gaming hosted its second invitational Super Smash Bros. Ultimate event of the year drawing over 600,000 hours watched and peaking at 60,000 concurrent viewers during the grand finals, demonstrating Luminosity’s continued strength as a leading esports brand that can deliver high-engagement content for fans and valuable exposure for sponsors, while also serving as a core execution arm for our direct sales team. Luminosity has also expanded its game coverage to include strategically relevant titles such as League of Legends and Marvel Rivals. These expansions will enhance the user and fan experience through the cross-platform amplification of these audiences across the Company’s owned and operated properties like U.GG, which is the number one League of Legends data and insights platform in North America and has recently expanded its coverage to include a best-in-class product for Marvel Rivals, a title which has seen significant and continued success in recent months.

Fourth Quarter 2024 Results Comparison

Revenue was $17.8 million in Q4 2024, a 62% decrease compared to $47.1 million in Q4 2023. Media and Content revenue was $12.8 million in Q4 2024, a 70% decrease from $42.6 million in Q4 2023. The Company’s strategic decision to de-prioritize the lower margin video platform revenue accounted for $24.1 million of the $29.8 million reduction in Media and Content revenue. Direct Sales (the majority of which is included in media and content revenue) decreased from $13.2 million in Q4 2023 to $5.9 million in Q4 2024 mainly due to a lower number of ramped sellers than the year ago period, contributing $7.3 million to the decline in revenue. Esports and Entertainment revenue increased to $2.0 million from $1.2 million in Q4 2023, mainly due to an increase in live events in Q4 2024 as compared to Q4 2023. Subscription revenue decreased from $3.3 million in Q4 2023 to $2.9 million in Q4 2024 largely due to the sale of certain non-core, non-profitable assets in April 2024.

Gross profit was $13.5 million in Q4 2024, a 29% decrease compared to $18.9 million in Q4 2023. Gross margin increased to 76% in Q4 2024 from 40% in Q4 2023.

Operating expenses decreased to $15.6 million in Q4 2024, a 44% decrease from $27.8 million in Q4 2023.

Adjusted EBITDA profit was $1.9 million in Q4 2024 compared to an Adjusted EBITDA loss of $3.0 million in Q4 2023.

Net loss was $83.6 million, or $(0.53) per share, in Q4 2024, compared to $39.7 million, or $(0.26) per share, in Q4 2023.

Full Year 2024 Results Comparison

Revenue was $72.6 million in 2024, a 59% decrease compared to $178.2 million in 2023. Media and Content revenue was $51.3 million in 2024, a 67% decrease from $154.8 million in 2023. The Company’s strategic decision to de-prioritize the lower margin video platform revenue accounted for $79.4 million of the $103.5 million reduction in Media and Content revenue. Direct Sales (the majority of which is included in media and content revenue) decreased from $41.7 million in 2023 to $21.4 million in 2024 mainly due to a lower number of ramped sellers than the year ago period, contributing $20.3 million to the decline in revenue. Esports and Entertainment revenue increased to $8.5 million in 2024 from $8.3 million in 2023. Subscription revenue decreased from $15.0 million in 2023 to $12.9 million in 2024 in part due to change in mix of subscribers and lower subscriber count during portions of the year on The Sims Resource and in part due to the sale of certain non-core, non-profitable assets in April 2024.

Gross profit was $49.1 million in 2024, a 27% decrease compared to $67.4 million in 2023. Gross margin increased to 68% in 2024 from 38% in 2023.

Adjusted EBITDA loss was $0.2 million in 2024 compared to an Adjusted EBITDA loss of $13.0 million in 2023.

Net loss $96.0 million, or $(0.61) per share, in 2024, compared to $117.7 million, or $(0.77) per share, in 2023.

Organizational Updates

The Company is pleased to announce that Alex Gonzalez has been promoted to Chief Marketing Officer for the Company, reflecting his broad range of responsibilities for the Company’s creator talent, go-to-market strategy, campaign development and overall marketing efforts across the Company. Alex has been a valued member of the leadership team at Enthusiast Gaming for the past three years, having previously served as Head of Luminosity, as well as SVP of Talent, Gaming and Marketing.

Investor Conference Call

Management will host a conference call and webcast on Monday, March 31, 2025, at 5 p.m. ET to review and discuss its Q4 and full-year 2024 results. Conference call details:

  Conference ID: 10197864

A replay will be available on Enthusiast Gaming’s website at enthusiastgaming.com/investors.

Supplemental Information

Enthusiast Gaming’s financial statements and management discussion and analysis (“MD&A”) are available at www.sedarplus.ca and enthusiastgaming.com/investors. All amounts are in Canadian dollars.

About Enthusiast Gaming

Enthusiast Gaming is a leading gaming media and entertainment company, building the largest platform for video game enthusiasts and esports fans to connect and compete worldwide. Combining the elements of its four core pillars: creators, content, communities, and experiences, Enthusiast Gaming provides a unique opportunity for marketers to create integrated brand solutions to connect with coveted Gen Z and Millennial audiences. Through its proprietary mix of digital media, content and gaming assets, Enthusiast Gaming continues to grow its network of communities, reflecting the scale and diversity of gaming enthusiasts today.

Forward-Looking Statements

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking statements in this news release include, but are not limited to, statements regarding trends in certain financial and operating metrics of the Company, and expectations relating to the financial performance and the financial results of future periods.

Forward-looking statements are based on assumptions and analyses made by the Company in light of its experience and its perception of historical trends, current conditions and expected future developments, including, but not limited to, expectations and assumptions concerning: interest and foreign exchange rates; capital efficiencies, cost saving and synergies; growth and growth rates; the success in the esports and gaming media industry; the Company’s growth plan, and judgment applied in the application of the Company’s accounting policies and in the preparation of financial statements in accordance with applicable financial reporting standards. While Enthusiast Gaming considers these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; and future legislative, tax and regulatory developments. Readers are cautioned that the foregoing list is not exhaustive. For more information on the risks, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast Gaming which are available on SEDAR+ at www.sedarplus.ca. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast Gaming disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by applicable law.

Non-GAAP Measures

This press release references certain non-GAAP measures, including Adjusted EBITDA, as described below. These non-GAAP measures are not recognized measures under GAAP and do not have a standardized meaning prescribed by GAAP and are therefore unlikely to be comparable to similar measures presented by other companies. Rather, these measures are provided as additional information to complement those GAAP measures by providing further understanding of the Company’s results of operations from management’s perspective. Accordingly, these measures should not be considered in isolation nor as a substitute for analysis of the Company’s financial information reported under IFRS.

The Company uses non-GAAP measures including:

“EBITDA”, which is defined as earnings before interest, taxes, depreciation and amortization. Enthusiast Gaming calculates EBITDA using gross margin less total operating expenses plus share-based compensation and amortization and depreciation; and

“Adjusted EBITDA”, which is defined as EBITDA adjusted for severance and other non-recurring public company costs. These non-recurring costs include, but are not limited to, annual Nasdaq listing fees and annual directors and officers (“D&O”) liability insurance associated with the Company’s former listing on Nasdaq. Adjusted EBITDA also excludes “NFL TNG EBITDA” which is defined as EBITDA attributable to the Company’s NFL TNG program during Q4 2024, as the program became non-recurring due to its termination.

Neither the Toronto Stock Exchange nor its Regulation Services Provider (as that term is defined in the policies of the exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming Holdings Inc.                
Consolidated Statements of Loss and Comprehensive Loss                
For the three months and year ended December 31, 2024 and 2023                
(Expressed in Canadian Dollars)                
                     
        For the three months ended   For the year ended
        December 31,
2024
    December 31,
2023
    December 31,
2024
    December 31,
2023
 
        (Unaudited)   (Unaudited)   (Audited)   (Audited)
                     
  Revenue $ 17,757,358   $ 47,141,121   $ 72,568,506   $ 178,178,127  
  Cost of sales   4,233,851     28,204,166     23,443,419     110,756,401  
  Gross margin   13,523,507     18,936,955     49,125,087     67,421,726  
  Operating expenses                
    Professional fees   652,249     596,256     1,843,478     2,413,954  
    Consulting fees   334,768     2,320,745     2,434,113     6,904,431  
    Advertising and promotion   163,691     1,386,966     1,105,391     4,335,937  
    Office and general   394,281     1,659,298     3,041,114     7,950,085  
    Salaries and wages   5,535,030     9,610,955     25,054,989     37,564,336  
    Technology support, web development and content   6,744,049     8,787,448     17,880,197     24,902,819  
    Esports player, team and game expenses   473,316     565,742     2,115,202     2,527,541  
    Foreign exchange loss   264,030     80,043     338,915     174,399  
    Share-based compensation   392,699     1,191,567     (1,147,697 )   5,474,447  
    Amortization and depreciation   643,418     1,646,055     2,754,986     10,432,382  
  Total operating expenses   15,597,531     27,845,075     55,420,688     102,680,331  
                     
  Other expenses (income)                
    Goodwill impairment   72,044,148     20,005,377     72,044,148     64,827,952  
    Intangible asset impairment   9,844,441     14,602,083     9,844,441     21,440,143  
    Investment in associates impairment   -     17,363     26,497     17,363  
    Other long-term asset impairment   -     3,364,584     1,098,506     3,364,584  
    Transaction costs   227,151     -     2,136,114     -  
    Share of net income from investment in associates and joint ventures   -     (383,893 )   (18,627 )   (456,062 )
    Interest and accretion   453,856     615,761     2,214,340     2,449,139  
    Loss (gain) on revaluation of deferred payment liability   67,937     (23,068 )   44,451     592,053  
    Gain on sale of assets held for sale   -     -     (344,852 )   -  
    Loss on disposal of property and equipment   -     -     25,997     -  
    (Gain) loss on revaluation of long-term debt   (478,408 )   -     2,907,390     -  
    Loss on modification of long-term debt   -     419,953     401,951     419,953  
    Interest income   (3,077 )   (1,020 )   (8,807 )   (64,316 )
  Net loss before income taxes   (84,230,072 )   (47,525,260 )   (96,667,150 )   (127,849,414 )
                     
  Income taxes                
    Current tax expense   189,631     (135,170 )   372,160     261,947  
    Deferred tax recovery   (847,490 )   (7,734,130 )   (1,056,310 )   (10,437,753 )
  Loss for the period   (83,572,213 )   (39,655,960 )   (95,983,000 )   (117,673,608 )
                     
  Other comprehensive (loss) income                
  Items that may be reclassified to profit or loss                
    Foreign currency translation adjustment   3,514,132     (1,107,935 )   4,340,222     (1,427,872 )
  Net loss and comprehensive loss for the period $ (80,058,081 ) $ (40,763,895 ) $ (91,642,778 ) $ (119,101,480 )
                     
  Net loss per share, basic and diluted $ (0.54 ) $ (0.26 ) $ (0.61 ) $ (0.77 )
  Weighted average number of common shares                
    outstanding, basic and diluted   158,748,136     154,393,280     156,481,036     153,191,778  
                     


Enthusiast Gaming Holdings Inc.          
Consolidated Statements of Financial Position          
As of December 31, 2024 and 2023          
(Expressed in Canadian Dollars)          
      December 31, 2024
  December 31, 2023
               
  ASSETS          
  Current          
    Cash $ 4,765,373     $ 6,851,966  
    Trade and other receivables   12,351,539       31,502,732  
    Income tax receivable   12,371       31,251  
    Prepaid expenses   2,010,796       1,820,144  
  Total current assets   19,140,079       40,206,093  
  Non-current          
    Property and equipment   187,464       124,640  
    Right-of-use assets   800,908       1,441,149  
    Investment in associates and joint ventures   -       2,888,730  
    Long-term portion of prepaid expenses   148,546       182,108  
    Intangible assets   71,815,485       85,421,227  
    Goodwill   36,353,244       105,868,081  
  Total assets $ 128,445,726     $ 236,132,028  
               
  LIABILITIES AND SHAREHOLDERS' EQUITY          
  Current          
    Accounts payable and accrued liabilities $ 15,022,630     $ 47,101,272  
    Contract liabilities   5,735,275       6,078,950  
    Income tax payable   131,441       274,924  
    Current portion of long-term debt   38,990,332       21,888,597  
    Current portion of deferred payment liability   2,322,274       82,231  
    Current portion of lease liabilities   727,525       740,212  
    Current portion of other long-term debt   -       9,668  
  Total current liabilities   62,929,477       76,175,854  
  Non-current          
    Long-term portion of deferred payment liability   -       2,083,262  
    Long-term portion of lease liabilities   295,977       938,845  
    Other long-term debt   -       140,613  
    Deferred tax liability   13,470,905       14,076,780  
  Total liabilities $ 76,696,359     $ 93,415,354  
               
  Shareholders' Equity          
    Share capital   461,607,373       444,474,076  
    Warrants reserve   1,823,168       -  
    Contributed surplus   17,596,195       35,877,189  
    Accumulated other comprehensive income   11,542,198       7,201,976  
    Deficit   (440,819,567 )     (344,836,567 )
  Total shareholders' equity   51,749,367       142,716,674  
  Total liabilities and shareholders' equity $ 128,445,726     $ 236,132,028  
               


Enthusiast Gaming Holdings Inc.          
Consolidated Statements of Cash Flows          
For the year ended December 31, 2024 and 2023          
(Expressed in Canadian Dollars)          
             
    December 31, 2024
  December 31, 2023
             
  Cash flows from operating activities          
  Net loss for the year $ (95,983,000 )   $ (117,673,608 )
  Items not affecting cash:          
  Goodwill impairment   72,044,148       64,827,952  
  Intangible asset impairment   9,844,441       21,440,143  
  Investment in associates impairment   26,497       17,363  
  Other long-term asset impairment   1,098,506       3,364,584  
  Amortization and depreciation   2,754,986       10,432,382  
  Share-based compensation   (1,147,697 )     5,474,447  
  Accretion   (118,359 )     191,722  
  Deferred tax recovery   (1,056,310 )     (10,437,753 )
  Share of net income from investment in associates and joint ventures   (18,627 )     (456,062 )
  Gain on sale of assets   (344,852 )     -  
  Loss on revaluation of deferred payment liability   44,451       592,053  
  Foreign exchange (gain) loss   (507,121 )     245,058  
  Loss on disposal of property and equipment   25,997       -  
  Gain on settlement of accounts payable   (1,384,377 )     -  
  Loss on modification of long-term debt   401,951       419,953  
  Loss on revaluation of long-term debt   2,907,390       -  
  Transaction costs   2,136,114       -  
  Provisions   208,553       105,512  
  Changes in working capital:          
  Changes in trade and other receivables   19,974,940       2,865,276  
  Changes in prepaid expenses   15,812       289,713  
  Changes in accounts payable and accrued liabilities   (30,702,273 )     14,277,952  
  Changes in contract liabilities   145,536       698,572  
  Changes in income tax receivable and payable   421,934       633,073  
  Income tax paid   (538,682 )     (151,793 )
  Net cash used in operating activities   (19,750,042 )     (2,843,461 )
             
  Cash flows from investing activities          
  Proceeds from sale of assets, net of transaction costs   2,693,339       -  
  Distribution from investment in associates, net of adjustments   1,416,830       -  
  Proceeds from redemption of investments   -       125,000  
  Repayment of deferred payment liability   (85,700 )     (844,350 )
  Acquisition of intangible assets   -       (27,488 )
  Acquisition of property and equipment   (177,844 )     (20,430 )
  Net cash from (used in) investing activities   3,846,625       (767,268 )
             
  Cash flows from financing activities          
  Proceeds from long-term debt, net of transaction costs   20,737,490       8,222,904  
  Repayment of long-term debt   (6,373,678 )     (4,129,561 )
  Repayment of other long-term debt   (173,858 )     (12,569 )
  Lease payments   (850,624 )     (986,802 )
  Net cash from financing activities   13,339,330       3,093,972  
             
  Foreign exchange effect on cash   477,494       (46,793 )
  Net change in cash   (2,086,593 )     (563,550 )
  Cash, beginning of year   6,851,966       7,415,516  
  Cash, end of year $ 4,765,373     $ 6,851,966  
             


Enthusiast Gaming Holdings Inc.                    
EBITDA and Adjusted EBITDA                    
For the three months and year ended December 31, 2024 and 2023            
(Unaudited - Expressed in Canadian Dollars)                  
                         
      For the three months ended     For the year ended
     December 31, 2024
  December 31, 2023    December 31, 2024
  December 31, 2023
                         
  Gross margin $ 13,523,507     $ 18,936,955     $ 49,125,087     $ 67,421,726  
  Operating expenses   (15,597,531 )     (27,845,075 )     (55,420,688 )     (102,680,331 )
  Share-based compensation   392,699       1,191,567       (1,147,697 )     5,474,447  
  Amortization and depreciation   643,418       1,646,055       2,754,986       10,432,382  
  EBITDA   (1,037,907 )     (6,070,498 )     (4,688,312 )     (19,351,776 )
  Severance   281,187       2,617,134       1,007,743       4,049,127  
  Listing fees & D&O insurance specific                  
   to the Company's Nasdaq listing   201,478       429,797       1,022,926       2,270,949  
  NFL TNG EBITDA   2,504,408       -       2,504,408       -  
  Adjusted EBITDA $ 1,949,166     $ (3,023,567 )   $ (153,235 )   $ (13,031,700 )
                         

Contacts
                    Enthusiast Gaming: Alex Macdonald, Chief Financial Officer
                    Investors: investor@enthusiastgaming.com
                    Media: press@enthusiastgaming.com

Primary Logo

Powered by EIN News

Distribution channels: Business & Economy, Consumer Goods, Culture, Society & Lifestyle ...

Legal Disclaimer:

EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.

Submit your press release